Yu-Gi-Oh Cards and Combos
Monday, June 23, 2014
Tragoedia
Sunday, June 22, 2014
Master Hyperion
Hailed as one of the best bosses in the game, Master Hyperion is a card which is ultra-easy to summon and whose effect lets you pop two cards of the field each turn without losing any advantage. Being LIGHT and Fairy, Hyperion has many support cards, including Agent of Mystery - Earth which, because it is a agent can summon Hyperion, and it searches Hyperion too if a Sanctuary in the Sky is on the field. Hyperion builds are not very common because of the archetype that it supports, the Agents, which tend to be slow unless a deck is built properly. But, an easy way to build a Hyperion deck is to get 3 Lost Sanctuary structure decks which have a Hyperion and the important agents in it. Overall Hyperion is a fun card to use.
Monday, February 3, 2014
Red-Eyes Zombie Dragon Combo
Wednesday, January 29, 2014
Black Luster Soldier - Envoy of Beginning
To Special Summon Black Luster Soldier - Envoy of the Beginning, all you have to do is banish one LIGHT and one DARK monster in your graveyard. With 3000 ATK, its a beat-down monster, but, it brings along a great effect. Once per turn, you can either banish (remove from play) one face-up monster on the field (at the cost of not attacking that turn) or, you can attack twice in one turn making it devastating if you destroy a monster then deal 3000 direct Battle Damage.
Its first effect is also really powerful against many of the current meta-decks, because it banishes, not send to the graveyard or destroy.
ATK- 10/10
DEF- 8/10
Ease of Summon- 6/10
Effect-9/10
Overall-9/10
Tuesday, January 28, 2014
Blue-Eyes White Dragon Combo
VARIATION
First, you start with summoning a Maiden with Eyes of Blue. Then, when you opponent targets with Spell/Trap card effect, summon Blue-Eyes White Dragon and activate Call of the Haunted or a similar card. During your turn's Main Phase 1, Synchro Summon Azure Eyes Silver Dragon, wait for next Standby Phase and then Special Summon Blue-Eyes White Dragon from the graveyard.
Sunday, December 1, 2013
Fire King Combo - When You Have No Monsters
Fire King Combo - When You Have No Monsters


I feel that this combo is one of the best comebacks in the entire Yu-Gi-Oh Trading Card Game. The objective of this combo is to destroy all your opponents monsters, spells and traps leaving him wide open. For the combo to correctly we working you have to have Goblindbergh and Hand of Nephthys in your hand and Onslaught of the Fire Kings set or in your hand.


After your opponent ends his turn and you draw, the Sacred Phoenix of Nephthys is also special summoned from the grave destroying all Spells and Traps on the field (yours and your opponents). Now your opponent has nothing on the field, which means you deal him 5100 direct damage. Or, he could have Set one monster meaning the most you could have dealt him would be 2700 Life Point Damage.
Tips:
- Try not to have any Spells or Traps on the Field when doing this combo

When you use a 'Utopia' monster as an XYZ Material it gains this effect.--"One per turn, you can detach one XYZ Material from this card, Then target one monster your opponent controls; destroy that monster, and if you do, inflict damage to your opponent equal to the destroyed monster's ATK on the field."--
With this effect you can knock out cards like Galaxy-Eyes Photon Dragon and Super Conductor Tyranno while dealing massive damage to your opponent.
- ATK- 8/10
- DEF- 8/10 I gave higher rankings to ATK and DEF because it cannot be destroyed by non-number monsters.
- Ease of Summon- 6/10 (Little higher because of the Rank-Up Spells)
- Effect- 9/10
- Overall- 8/10
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